[SDL] Performance with 2D graphics and no OpenGL
Sam Crow
samuraileumas at yahoo.com
Fri May 18 21:51:51 PDT 2007
Brian <brian.ripoff <at> gmail.com> writes:
>
> Opengl would really be better suited to that. Opengl isn't really all
> that difficult, especially when you are using SDL for everything else.
> Even just using immediate mode can give decent performance, that has
> been my experience anyway.
>
Not only is OpenGL better suited to scaling and rotating, there is an OpenGL
function wrapper called hxRender that will correct the non-power-of-two blits
into something that older implementations of OpenGL can handle. The website is
at http://joel.slylabs.com/?q=node/4 .
More information about the SDL
mailing list