[SDL] Performance with 2D graphics and no OpenGL

Sam Crow samuraileumas at yahoo.com
Fri May 18 21:51:51 PDT 2007


Brian <brian.ripoff <at> gmail.com> writes:

> 
> Opengl would really be better suited to that. Opengl isn't really all
> that difficult, especially when you are using SDL for everything else.
> Even just using immediate mode can give decent performance, that has
> been my experience anyway.
> 

Not only is OpenGL better suited to scaling and rotating, there is an OpenGL
function wrapper called hxRender that will correct the non-power-of-two blits
into something that older implementations of OpenGL can handle.  The website is 
at http://joel.slylabs.com/?q=node/4 .



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