[SDL] SDL/SDL_image and NPOT textures
Brian
brian.ripoff at gmail.com
Fri May 18 05:55:59 PDT 2007
SDL doesn't require POT surfaces. Only if you then choose to upload
the surfaces to opengl textures would you need to worry about it.
On 5/18/07, Kostas Kostiadis <kos at climaxgroup.com> wrote:
>
>
> Hello all,
>
> When loading in textures via SDL_image and then sticking them onto SDL
> surfaces, do you have to worry about power-of-two stuff?
> OpenGL 2.0 handles NPOTs in the core, assuming your hardware supports the
> ARB_texture_non_power_of_two extension.
> Is SDL/SDL_image ok with NPOT textures?
>
> cheers,
> Kos.
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