[SDL] Performance with 2D graphics and no OpenGL
Tom Davies
tdavies at gmail.com
Fri May 18 03:29:47 PDT 2007
Hello,
I am writing a really simple little demo that is entirely 2D, but has a
bunch of sprites that need to be scaled and rotated fairly often. I am
writing it in vanilla SDL without any OpenGL, but now that I am about half
way through I am beginning to worry whether this will affect the performance
of my application too much. Would using OpenGL be a better option in this
case? I am not really looking forward to learning how to figure out all this
stuff in OpenGL and re-write a whole lot of code, so if it is the best
option to use OpenGL if anyone could point me in the right direction to find
some good resources that deal with OpenGL and SDL for 2D applications I
apprecaite it. If, on the other hand, using regular SDL should be okay for
this application, then please let me know. Thank you!
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