[SDL] Building without -mno_cygwin
Ben Wilhelm
zorba-sdl-dev at pavlovian.net
Tue May 8 04:16:11 PDT 2007
I seem to remember that I needed to make a custom build of SDL for some
reason (I no longer remember why) and this custom build, despite not
requiring anything more complicated than ./configure && make install,
most definitely did not work.
It might also depend on what parts of Boost you're using - most of Boost
doesn't need to be compiled, but some parts (like boost::regex, which is
what I was using) do. That's the part I was having trouble with.
-Ben
Ross Smith wrote:
> On Tuesday, 8 May 2007 03:10, Ben Wilhelm wrote:
>> I'm trying to build SDL on Cygwin without -mno_cygwin. ...
>>
>> The reason I wanted this is because -mno_cygwin is kind of a hack to
>> sidestep Cygwin's libraries, and if you use it, any libraries you
>> want to use afterwards must be specially built with that flag. ...
>>
>> Specifically, I've had to make my own custom builds of both libogg
>> and boost in order to make my game function under Cygwin. ...
>
> This doesn't match my experience. I've used the standard Windows build
> of SDL (the one downloaded from the SDL site) with native Cygwin
> applications and libraries, including the Cygwin-distributed version
> of Boost. Everything works fine. You don't need a special Cygwin build
> of SDL.
>
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