[SDL] Double Click
Mattias Karlsson
betasoft at acc.umu.se
Mon May 7 10:07:19 PDT 2007
On Mon, 7 May 2007, Bill Kendrick wrote:
> On Mon, May 07, 2007 at 06:31:57PM +0200, Mattias Karlsson wrote:
>> Well, the key repeat that is in 1.2 is only syntax suger if you ask me.
>> Now, if it had a way to use enable the OS defaults it would be a diffrent
>> thing.
>
> As in, behave the same way the user configured for the _rest_ of their OS?
> Yes, that'd be dandy. Ditto fro double-click.
Exactly. Now, I havent checked that bit of code in ages but earlier
versions of SDL had special code to detect key repeat so it can be
ignored.
> Of course, at this rate, we're getting a little beyond
> SIMPLE DirectMedia Layer, but I think these kinds of things are probably
> not too complicated or bloated. Folks may want to look into other, more
> well-behaved widget sets, though (like wxWidgets or Qt?) *shrug*
My definition of what "Simple" means changed quite a long time a go. In
SDL 1.1 (when I discovered SDL) it used to mean "realy low level",
but as time has passed it is more and more a case of "easy to use" instead.
And I think it's starting to get realy bloated as well. The build I use
for development is only about 1/3 the size of a default build, and it
still contains video, events, threads and timers...
I havent checked yet, but I have a gut feeling I can remove atleast 1/3 of
the remaining size by letting my GUI library talk directly to the
SDL-backends.
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