[SDL] opengl fullscreen bug
Rhythmic Fistman
rfistman at gmail.com
Fri Mar 30 15:14:16 PDT 2007
> From: "Ryan C. Gordon" <icculus at icculus.org>
> > Is this a bug? Or is it up to me to position the window in the case?
>
> It would be a bug...but I can't reproduce it.
You need to try a non supported resolution. testgl uses 640x480,
if you change lines 455 and 456 to, say, 512x384 the output
shows up offset toward the lower right of the screen.
> SDL-1.2/test/testgl -fullscreen seems to work here on 10.4.9 on an Intel
> Mac. If you can post a small program that reliably reproduces it, I'll
> take a look.
Ta,
RF
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