[SDL] opengl fullscreen bug
Rhythmic Fistman
rfistman at gmail.com
Fri Mar 30 08:38:10 PDT 2007
P.S. On osx 10.4.8 with SDL 1.2.11 when you use set both the SDL_FULLSCREEN
and SDL_OPENGL flags when calling SDL_SetVideoMode, the non supported
resolution/letterboxing/display window centred on black code doesn't
work right:
the display window seems to appear at a random on location (not the centre).
Is this a bug? Or is it up to me to position the window in the case?
Not sure how
I'd do that if I don't know where the output will be... If it's a bug,
it's actually not
that bad, because if you are using fullscreen and opengl, it's not that hard
to choose a supported resolution and then scale up.
Anyway,
RF.
--
felix: lightweight threads, HOFs and game scripting.
svn co https://svn.sourceforge.net/svnroot/felix/felix/trunk felix
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