[SDL] Framerate independence?
Alberto Luaces
aluaces at udc.es
Fri Mar 30 01:12:41 PDT 2007
El Viernes, 30 de Marzo de 2007 01:10, Andrew Zabolotny escribió:
> generally
> speaking ODE does not require all frames have the same length in time,
> just that it wouldn't be way off the "adequate" value.
Keep in mind that the fact that ODE lets you advance a different amount of
time in every step doesn't mean that the computations are still right. Using
a delta that can be from 1 time to 10 times its value can be catastrophic in
all but the simpler simulations. Think that it is *not* the same to apply a
force during a millisecond that doing the same during 10ms. Going back in
time is not an option IMHO -- it is generally a wate of resources and can
lead to a large combinational problem to solve (think of multiple
collisions) --.
>Exactly, that's why I have *both* MaxFPS *and* MinFPS.
For the reasons above, I think you must decouple completely FPS from physical
computation.
Regards,
Alberto
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