[SDL] Framerate independence?
Andreas Schiffler
aschiffler at ferzkopp.net
Tue Mar 27 05:25:00 PDT 2007
>> Truth be told, I hadn't actually thought of the persistent framerate
>> with sub-frame interpolation idea! Nice, that one!
>>
> To be honest, I think that sub-frame interpolation is wasteful.
It is actually a requirement for many game physics algorithms.
And then there is always the cadillac of game loops: a dynamically
multi-threaded game engine. Not for the faint of heart! Check out this
article
http://delivery.acm.org/10.1145/1240000/1231896/p9-tulip.pdf?key1=1231896&key2=9458994711&coll=&dl=GUIDE&CFID=15151515&CFTOKEN=6184618
-------------- next part --------------
A non-text attachment was scrubbed...
Name: aschiffler.vcf
Type: text/x-vcard
Size: 135 bytes
Desc: not available
Url : http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20070327/917cf34a/attachment-0001.vcf
More information about the SDL
mailing list