[SDL] SDL slow load time?
Mark Buster
mbuster at mchsi.com
Fri Mar 16 06:39:50 PDT 2007
> Mattias Karlsson <betasoft <at> acc.umu.se> writes:
Thanks for the help Mattias (though I haven't fixed it yet). I'm still learning,
and you definitely taught me a couple of things.
The buffer overrun thing looks like a sound practice to me.
I'll be applying this one quite a bit.
I did start placing some GetTicks around, and have gotten a good picture of
what's going on. Here's a quick breakdown:
readxml() - 4ms
image = IMG_Load ( stmp ); - about 1100ms
each BlitSurface() - about 60-80ms
So it looks like a cumulative effect, with IMG_Load being the worst culprit.
By the way, we're drawing to a 16bit 800x600 screen.
Thanks for the input, any further insight?
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