[SDL] N buffering and access to the hidden video surface

Ryan C. Gordon icculus at icculus.org
Thu Mar 1 13:50:16 PST 2007


> Do you have any thoughts on a quick SDL patch to perform N buffering
> with always just one "copy" per frame?

I don't think it would be something we'd add to SDL itself, but you 
could probably wedge this in there fairly easily.

How much overhead does the extra copy cause here?

--ryan.




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