[SDL] Compiling on Linux

Bill Kendrick nbs at sonic.net
Thu Jun 28 12:38:33 PDT 2007


On Thu, Jun 28, 2007 at 03:05:12PM -0400, Joshua Shriver wrote:
> Thanks that worked. :) How do you use sprite maps? Where you have a
> bunch of sprite frame in a single image.

I don't, typically.  But if it's a simple tile map (e.g., each 'sprite'
on the map is the same size and distance from each other... a good example
would be a monospaced font), you just SDL_BlitSurface() from various
positions from your source surface onto your target surface.

Kinda beyond the scope of this mailing list, though...

-bill!


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