[SDL] sdl_ttf & opengl problem
Brian
brian.ripoff at gmail.com
Fri Jun 22 02:58:01 PDT 2007
SDL is primarily a software blitter, so it handles non power of two
regardless of the hardware (note that a software surface is being
requested).
On 22/06/07, Alberto Luaces <aluaces at udc.es> wrote:
> El Viernes 22 Junio 2007, engin escribió:
> > intermediary = SDL_CreateRGBSurface(SDL_SWSURFACE, 50, 50, 32,
> > rmask, gmask, bmask, amask);
>
> I'd say that it is caused because your texture's width and height are not
> power of two, and your card doesn't handle it. It's common on not so new
> hardware. Try changing 50, 50 wtih 64, 64, for example.
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