[SDL] (no subject)
mystml at adinet.com.uy
Fri Jun 15 14:27:45 PDT 2007
> El vie, 15-06-2007 a las 00:57 -0700, Philip Pellouchoud escribió:
> What’s the party line these days about which one to use – or does
> it depend on the application?
We've been using SDL_mixer since 2002 in all our games and it hasn't let
us down (Disclaimer : we aren't "the party"). Our games are admittedly
simple, the most complex SDL_mixer effect we use is positional audio, so
it does everything we need. The things it doesn't (ie realtime audio
stretching) can be done with 3rd party libraries and integrated in a
relatively clean way. Bottom line, SDL_mixer is a safe bet.
Mystery Studio - http://www.mysterystudio.com
Gabriel's Stuff - http://www.mysterystudio.com/gabriel
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