[SDL] VideoInfo->video_mem = 0 ?
Göttling Thomas
Goettling at TMC-Multimedia.de
Fri Jun 1 11:22:20 PDT 2007
Hello!
I use SDL & OpenGL.
When I do (After Init & before set video mode):
SDL_VideoInfo * VideoInfo = (struct SDL_VideoInfo *) SDL_GetVideoInfo();
VideoInfo->video_mem indicates 0 Video Ram. Exact as Described here:
http://www.libsdl.org/faq.php?action=listentries&category=2#20
But: How can I Get the Amount of available Texture memory then? Isn't there
a possibility?
Best Regards
Thomas
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