[SDL] [Sdl] Announcing SDL 1.2.12!
Gerry JJ
trick at icculus.org
Thu Jul 26 11:18:56 PDT 2007
Den Tue, 24 Jul 2007 21:50:27 -0400
skrev Sean Middleditch <elanthis at awesomeplay.com>:
> I believe that is a wrapper around the DBUS method. Or a wrapper
> around one of the common hacks. Either way, it would do the trick.
> But it's also not found on a majority of Linux systems yet.
True, but the recommended usage of xdg-utils is to ship fallback
scripts with your game/thing in case a distro doesn't have xdg
installed. So, the default scripts might use one of the hacks to make
disabling work *now* without any distro support, while distros can
(hopefully) install/upgrade their xdg-utils versions later to handle
crashes and whatnot. You essentially get instant partial support with
automatic upgrades =)
Well, that's the idea, anyway. If a distro-installed version of
xdg-utils has a bug, you're pretty much out of luck. I've had problems
with xdg-desktop-menu hanging in certain cases, for example, and
I've recently discovered that using it to install menu hierarchies only
works with Gnome for some reason. Sigh.
- Gerry
More information about the SDL
mailing list