[SDL] [Sdl] Announcing SDL 1.2.12!

Sean Middleditch elanthis at awesomeplay.com
Mon Jul 23 23:11:00 PDT 2007


On Mon, 2007-07-23 at 21:20 -0400, Ryan C. Gordon wrote:
> >> ...or rather, if your game lacks joystick support. For some reason, 
> >> some (most?) systems don't regard joystick events as user input when 
> >> it comes to screen savers.
> > 
> > WTF is with that, anyway?
> 
> In the case of X11, it's because the X server doesn't read the joystick 
> devices at all, I would guess.

That's exactly it.  The applications directly open the joystick
character device.  

There is work on a new standard way of turning the screen saver on and
off (that doesn't suffer from the crashed application problem, as it
requires an open dbus connection), but not surprisingly only one desktop
system seems to be implementing it so far.  :/

> 
> Mac OS X doesn't have a formal joystick API (you talk to them as 
> specialized HID devices at the application level).
> 
> Windows, really, has no excuse.   :)
> 
> --ryan.
> 
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-- 
Sean Middleditch <elanthis at awesomeplay.com>



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