[Sdl] [SDL] Announcing SDL 1.2.12!
Ryan C. Gordon
icculus at icculus.org
Mon Jul 23 18:20:28 PDT 2007
>> ...or rather, if your game lacks joystick support. For some reason,
>> some (most?) systems don't regard joystick events as user input when
>> it comes to screen savers.
>
> WTF is with that, anyway?
In the case of X11, it's because the X server doesn't read the joystick
devices at all, I would guess.
Mac OS X doesn't have a formal joystick API (you talk to them as
specialized HID devices at the application level).
Windows, really, has no excuse. :)
--ryan.
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