[Sdl] [SDL] Announcing SDL 1.2.12!

Ryan C. Gordon icculus at icculus.org
Mon Jul 23 18:20:28 PDT 2007


>> ...or rather, if your game lacks joystick support. For some reason, 
>> some (most?) systems don't regard joystick events as user input when 
>> it comes to screen savers.
> 
> WTF is with that, anyway?

In the case of X11, it's because the X server doesn't read the joystick 
devices at all, I would guess.

Mac OS X doesn't have a formal joystick API (you talk to them as 
specialized HID devices at the application level).

Windows, really, has no excuse.   :)

--ryan.



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