[SDL] Newbie to Windows CE

Ulrich Eckhardt doomster at knuut.de
Fri Jul 13 03:13:26 PDT 2007


On Thursday 12 July 2007 20:59:20 Simon wrote:
>   I'm first wondering of the status of libsdl for windows ce,

Can't comment on that, as I haven't used it there.

> and also if someone could point to me what tools and techniques to
> use to compile for that machine.  I'm used to use MSYS and Cygwin
> on windows, would those be suitable?

A few pointers:
1. The only compiler/IDE I know is embedded Visual C++ 4, which can be 
downloaded for free from MS' website. It requires a key, but that key can be 
downloaded from MS', too.
2 The included compiler is MSC12, which is basically the same as the one 
supplied with VC6 (IOW, it is almost ten years old and not up to date). The 
supplied C++ and C standard libraries are rudimentary. For C++, I'd suggest 
downloading STLport, which makes up for the worst gaps.
3. You need an SDK for your platform, i.e. a collection of headers and 
libraries that are tailored to your platform's equipment. Typically, you 
would get this from the vendor of your gadget.


>   Oh and a parenthesis, anyone here heard of the OpenMoko(.com)
> project?  [...]  anybody know the status of sdl on that type of
> thing? (prolly pre-alpha, hehe)

Why pre-alpha? Typically, such devices have a framebuffer, and of course SDL 
can run on a framebuffer. However, I don't really know and I don't have the 
300 cash over to get another gadget I don't have time hacking on... ;)

cheers

Uli


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