[SDL] Newbie to Windows CE
Ulrich Eckhardt
doomster at knuut.de
Fri Jul 13 03:13:26 PDT 2007
On Thursday 12 July 2007 20:59:20 Simon wrote:
> I'm first wondering of the status of libsdl for windows ce,
Can't comment on that, as I haven't used it there.
> and also if someone could point to me what tools and techniques to
> use to compile for that machine. I'm used to use MSYS and Cygwin
> on windows, would those be suitable?
A few pointers:
1. The only compiler/IDE I know is embedded Visual C++ 4, which can be
downloaded for free from MS' website. It requires a key, but that key can be
downloaded from MS', too.
2 The included compiler is MSC12, which is basically the same as the one
supplied with VC6 (IOW, it is almost ten years old and not up to date). The
supplied C++ and C standard libraries are rudimentary. For C++, I'd suggest
downloading STLport, which makes up for the worst gaps.
3. You need an SDK for your platform, i.e. a collection of headers and
libraries that are tailored to your platform's equipment. Typically, you
would get this from the vendor of your gadget.
> Oh and a parenthesis, anyone here heard of the OpenMoko(.com)
> project? [...] anybody know the status of sdl on that type of
> thing? (prolly pre-alpha, hehe)
Why pre-alpha? Typically, such devices have a framebuffer, and of course SDL
can run on a framebuffer. However, I don't really know and I don't have the
300 cash over to get another gadget I don't have time hacking on... ;)
cheers
Uli
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