[SDL] ANN: glSDL 0.8 released

Roberto Prieto dm2 at ono.com
Tue Jul 10 15:53:58 PDT 2007


Thanks you very much David!!! :)

I was using the old and good 0.7 but I will use this new one ASAP!

Cheers!

----- Original Message ----- 
From: "David Olofson" <david at olofson.net>
To: <sdl at libsdl.org>
Sent: Wednesday, July 11, 2007 12:04 AM
Subject: [SDL] ANN: glSDL 0.8 released


> 
> glSDL 0.8 released
> ------------------
> Bug fixes and stuff has added up, so I decided it's
> time to make another release. Most importantly,
> some bugs that would cause crashes in some
> applications have been fixed.
>    For those wanting more than plain SDL 2D, but
> not willing to implement native OpenGL support,
> glSDL now has some easy to use API extensions that
> allow scaling, rotation, color multiplication and
> slightly extended alpha blending when using OpenGL.
> Demo/test program included.
> 
> ChangeLog:
> * Fixed fake_screen memory leak when calling
>   (gl)SDL_SetVideoMode() without closing video.
> * Colorkey implementation now ignores the alpha
>   channel in RGBA surfaces, for SDL compitibility.
> * Now uses SDL_GL_SWAP_CONTROL to try to enable
>   retrace sync when using double buffering.
> * Freeing surfaces after closing the SDL display
>   should now be safe. (UnloadTextures checks if
>   video is up before calling OpenGL.)
> * Fixed use of uninitialized pointer instead of
>   display surface when reopening the display.
> * Moved destruction of fake_screen to have it done
>   before unloading OpenGL, closing the display etc.
> * Added Extended 2D API (OpenGL only):
> * glSDL_SetBlendAlpha()
> * glSDL_SetBlendColor()
> * glSDL_SetCenter()
> * glSDL_SetRotation()
> * glSDL_SetScale()
> * glSDL_ResetState()
> * Added 'balls' test for the Extended 2D API.
> * Added usage text to bigscroll and balls.
> 
> Home:
> http://olofson.net/mixed.html
> 
> Direct download:
> http://olofson.net/download/glSDL-0.8.tar.gz
> 
> 
> //David Olofson - Programmer, Composer, Open Source Advocate
> 
> .-------  http://olofson.net - Games, SDL examples  -------.
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> |       http://audiality.org - Music/audio engine          |
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> '--  http://www.reologica.se - Rheology instrumentation  --'
> 
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