[SDL] High cpu usage

Lilith Calbridge lilith at dcccd.edu
Mon Jul 9 15:14:56 PDT 2007


Are you trying to manage framerate?  Or are you just plowing ahead at
whatever speed the OS allows you?

-- 
Lilith

>>> On 7/9/2007 at 5:08 PM, "Adam Stevenson"
<adamstevenson121 at gmail.com> wrote:
> My game uses 100% of cpu, and I was was wondering how can I lower it.
 The
> game isn't complex.  My main loop looks like this:
> 
> while(tskmgr->running)
> {
>    tskmgr->update();
>    tskmgr->draw();
> }
> 
> thanks,


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