[SDL] Question about RLEACCEL-Bug

Tim Schürmann tischuer at web.de
Sun Jul 1 06:33:53 PDT 2007


Hi!

First: A big sorry! It was my fault: I locked the wrong surface... :S

Torsten Giebl schrieb:

> When you need to do pixel operations on
> surfaces, don't use RLEACCEL.

In my game, I need the colour-value from several pixels. So I perform only reading-operations. Should I avoid
RLEACCEL in this case too? (The game reacts now as it should :)).

Bye,

Tim



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