[SDL] Question about RLEACCEL-Bug

Tim Schürmann tischuer at web.de
Sun Jul 1 05:42:50 PDT 2007


Hi!

Thanks for the quick answer, but I tried that. :) The game segfaults even with the "locked" surface.

Bye,

Tim

Clemens Kirchgatterer schrieb:

> > In my game I'm using a ColorKey with activated RLE acceleration
> > (RLEACCEL). If I now try to access a pixel directly (using the
> > getpixel()-routine from the docs), I get a segfault. Without the
> > RLEACCEL-feature the game works as it should.
>
> http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdllocksurface.html
>
> best regards ...
> clemens
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