[SDL] Question about RLEACCEL-Bug
Tim Schürmann
tischuer at web.de
Sun Jul 1 05:42:50 PDT 2007
Hi!
Thanks for the quick answer, but I tried that. :) The game segfaults even with the "locked" surface.
Bye,
Tim
Clemens Kirchgatterer schrieb:
> > In my game I'm using a ColorKey with activated RLE acceleration
> > (RLEACCEL). If I now try to access a pixel directly (using the
> > getpixel()-routine from the docs), I get a segfault. Without the
> > RLEACCEL-feature the game works as it should.
>
> http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdllocksurface.html
>
> best regards ...
> clemens
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