[SDL] Question about RLEACCEL-Bug
Clemens Kirchgatterer
clemens at 1541.org
Sun Jul 1 05:24:19 PDT 2007
Tim Schürmann <tischuer at web.de> wrote:
> In my game I'm using a ColorKey with activated RLE acceleration
> (RLEACCEL). If I now try to access a pixel directly (using the
> getpixel()-routine from the docs), I get a segfault. Without the
> RLEACCEL-feature the game works as it should.
http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdllocksurface.html
best regards ...
clemens
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