[SDL] Question about RLEACCEL-Bug
Tim Schürmann
tischuer at web.de
Sun Jul 1 03:52:15 PDT 2007
Hi!
In my game I'm using a ColorKey with activated RLE acceleration
(RLEACCEL). If I now try to access a pixel directly (using the
getpixel()-routine from the docs), I get a segfault. Without the
RLEACCEL-feature the game works as it should.
I am running Linux, the BMP-pics have 24bpp, screen is a 640x480x32
window (pics are converted with SDL_DisplayFormat()).
In the archive of this mailinglist I found similar topics, but no
suggestions/hints for a solution. (If needed I can try to write a short
test-program).
Thanks in advance.
Best regards,
Tim
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