[SDL] [WIP]my opengl gui project

Bill Conan billconan at gmail.com
Fri Jan 12 22:38:02 PST 2007


the test project can be download here:

http://www.box.net/public/0qh74jhzm5#f4286161

but, right now it is windows only, because i used too many "#pragma
once" and two lines of system calls to detect the system resolution.

SDL do not support resolution detection, right?

2007/1/12, Bill Conan <billconan at gmail.com>:
> AssortedWidgets is my opengl gui project, which i've been working on
> for 2 weeks, featuring c++ delegate code style and some common layouts
> and widgets. i'll release the code after i finish it.
>
> here are some screenshots if you are interested:
>
> <img src="http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg" alt=""/>
>
> http://www.imagehost.ro/pict//1216455145a79f1f5cc53.jpg
>
> <img src="http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg" alt=""/>
>
> http://www.imagehost.ro/pict//1216471845a79f76d26e0.jpg
>
> <img src="http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg" alt=""/>
>
> http://www.imagehost.ro/pict//1216485945a79fdb5547a.jpg
>
>
> cheers
> ~Bill
>




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