[SDL] Cut and Paste in SDL
Jeremy
jswigart at gmail.com
Thu Jan 11 07:42:57 PST 2007
Every game in existence pretty much has a GUI. Pretty much all of those have
some sort of textual input widgets. If you honestly think it's not useful to
provide c&p functionality for these things then theres nothing more that can
be said to convince you otherwise, as you clearly don't understand the
convenience of providing common functionality from within your SDL
application.
J
On 1/11/07, Paulo Pinto <pjmlp at progtools.org> wrote:
>
> Hi,
>
> I personally don't see the purpose of supporting
> cut and paste in a multimedia library.
>
> It seems that the only reason is for people using
> SDL as a base for a windowing library, and for
> that I would support an extra library.
>
> After that is why we have so much SDL_* libraries.
>
> Cheers,
> Paulo
>
> Quoting Bill Kendrick <nbs at sonic.net>:
>
> > On Wed, Jan 10, 2007 at 11:31:44PM +0100, Mattias Karlsson wrote:
> > > Why must it be part of the core libary and not a add-on, like say
> SDL_net?
> >
> > Well, as someone else said... then you may as well make keyboard, mouse,
> > video, etc.
> > all add-ons. (I might have a game for a touch screen device that has no
> > keyboard,
> > so why would I want keyboard support in my app?) :^)
> >
> > If it IS a matter of "cut and paste functionality is too large to add to
> the
> > core lib,"
> > then so be it, but it _sounds_ like it's relatively trivial.
> >
> > In either case...
> >
> > > Am I the only one who have a nagging feeling that the core SDL library
> is
> > > becoming more and more bloated? Or am I part of a dying breed of
> > > developers that think that size realy do matters?
> >
> > ... isn't that what "./configure --without-foo-support"
> > is for? :)
> >
> > --
> > -bill!
> > bill at newbreedsoftware.com
> > http://www.newbreedsoftware.com/
> >
> > _______________________________________________
> > SDL mailing list
> > SDL at libsdl.org
> > http://www.libsdl.org/mailman/listinfo/sdl
> >
>
>
>
>
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