[SDL] New to SDL_Mixer (revving engine sound)
wizard at syntheticsw.com
Thu Jan 18 08:51:10 PST 2007
> It strikes me as a bit odd to use only parts of something that is a
> real library anyway - especially on platforms where it builds as a shared
> library. Why is it done this way in SDL_mixer?
Just a guess, but i think that when the idea of SDL_mixer was born,
libmikmod was not really usable on all plattforms SDL supported.
The way, directly adding it to SDL_mixer, allowed to make changes easier.
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