[SDL] Cut and Paste in SDL

Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) kuon at goyman.com
Thu Jan 11 06:21:06 PST 2007


On Jan 10, 2007, at 11:31 PM, Mattias Karlsson wrote:

>
>
> Why must it be part of the core libary and not a add-on, like say  
> SDL_net?
>
> Am I the only one who have a nagging feeling that the core SDL  
> library is
> becoming more and more bloated? Or am I part of a dying breed of
> developers that think that size realy do matters?
>

I agree, for me, having a lib as little as possible, doing only what  
I want is my need.

I use SDL as a low level API to access OpenGL in a cross platform  
way. And in our game, C&P is not needed.

It's a feature which is nice, and I think it should be implemented as  
an addon. Or maybe #define CP_SUPPORT, so we could compile from  
scratch without it. (remember what the S in SDL stand for)

Just to clarify, we speak about C&P interaction with the OS right?  
The ability to access OS last copy (or maybe history) and the ability  
to put a new buffer in the OS stack? I think it's not a trivial  
feature, as OS can copy many things as already discussed.

I'm not an SDL coder, but as a user, I can say I want to keep the lib  
as clean and small as possible.


Regards

-- 
Kuon
Programmer and sysadmin.

"Computers should not stop working when the users' brain does."









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