[SDL] Cut and Paste in SDL
Mattias Karlsson
betasoft at acc.umu.se
Wed Jan 10 14:42:32 PST 2007
On Wed, 10 Jan 2007, Jeremy wrote:
> SDL is the platform independant interface to most of the system. Why
> wouldn't it be in there. It doesn't make sense to have to hack some more
> multi platform code on top of it to support c&p.
Perhaps the same reasons that keep SDL, SDL_net, SDL_gfx, SDL_Mixer,
SDL_Image, SDL_ttf and your favorite GUI library separate: The
resulting libary would be so huge that noone would use it.
I see no reason why it needs to be part of the core library. All it has to
do is fetch stuff to/from the OS specific API and convert it to text,
surfaces or samples. SDL API already alows you to perform the second part
with relative ease, all that is needed is the first.
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