[SDL] [Maybe a bit OT] Opengl GLSL on windows

Kuon - Nicolas Goy - 時期精霊 (Goyman.com SA) kuon at goyman.com
Sun Jan 7 16:12:00 PST 2007


Hello,

I found some thread on opengl 1.2+ on windows, but nothing up to date.

My question is simple, actually, I compile my game on macosx intel  
and ppc.

To compile the windows version, I use mingw with the SDL include  
files I found here:
http://www.libsdl.org/extras/win32/common/opengl-devel.tar.gz

But they seem to be outdated.

Also, I downloaded the:
w32api-3.6.tar.gz
(actualy build-cross.sh did it)
but it contains only 1.1 opengl implementation.

So, I think I must find updated gl.h and glu.h, and also a lib with  
the function in them.

So, to summarize:
- Where to find those files?
- What do you think of using opengl 2.0 on windows and GLSL?

I know those questinos are a bit OT, but as I dev with SDL, and as I  
can compile my app on windows because I use SDL, I thought it would  
be cool to have this discussion here as others might be helped.

Best regards
-- 
Kuon
Programmer and sysadmin.

"Computers should not stop working when the users' brain does."





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