[SDL] Runtime opengl failure
Simon
simon.xhz at gmail.com
Sun Jan 7 11:55:13 PST 2007
Hi there,
I'm pretty sure it's just a simple glitch, however I've been fighting
with it for a good couple hours and now giving up...
SDL_SetVideoMode() fails to open the window whenever I have
SDL_OPENGL as one of the flags. My program outputs some useful
debbuging information, then verifies it can open the window with
SDL_VideoModeOK(), and then tries to open it with SDL_SetVideoMode(),
and there it fails.
Code is irrelevant to this issue as no modification was done to the
code. Modification was made to the system: I recently reinstalled
slackware linux 11. All this said, I do have the gl libs/headers in
place and the program compiles fine. I have installed the latest nvidia
drivers as well (I even tried rolling back to previous drivers).
Btw, as per the doc, I put the SDL_GL_SetAttribute() before the call
to SDL_SetVideoMode()... but even then, it was working before I
reinstalled! =(
Thanks for any help!
Simon
Here's what's the debugging output:
Creating window using OpenGL
Starting SDL... Done!
Starting Graphic system using: x11
Hardware surfaces? No
Is there a window manager available? 1
Are hardware to hardware blits accelerated? 0
Are hardware to hardware colorkey blits accelerated? 0
Are hardware to hardware alpha blits accelerated? 0
Are software to hardware blits accelerated? 0
Are software to hardware colorkey blits accelerated? 0
Are software to hardware alpha blits accelerated? 0
Are color fills accelerated? 0
Total amount of video memory: 0 KB
Bits Per Pixels: 32
GL Vendor Name (null)
GL Version (null)
GL Shading Language Version n/a
GL Renderer Name (null)
OpenGL Extensions (null)
--
Trying to open window at: 640x480 @ 32 bpp
Verifying video mode... 32 bits per pixels
Opening window... Could not open window with specified mode.
More information about the SDL
mailing list