[SDL] portable network

Viktor Dick dickviktor at gmx.net
Wed Jan 3 11:30:47 PST 2007


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Thanks! I had forgotten that SDL has also this extension. That was the
answer I needed. Now I can base my whole project on SDL.

David Olofson schrieb:
> On Wednesday 03 January 2007 17:52, Viktor Dick wrote:
>> This is not really a question concerning SDL, but I think many SDL
>> developers have experience in this because SDL is concerned to be
>> portable and many games are designed to be played over network.
>> Does anyone know some portable (especially running on Windows and
>> Linux) libraries that offer an interface to deal a network?
>> Something that would run under Mingw-make and under Gnu/Make(Linux)
>> without rewriting the whole code? Does anyone have a link to a
>> turorial or at least a reference?
> 
> Well, there is SDL_net, for the basic TCP and UDP stuff.
> 	http://www.libsdl.org/projects/SDL_net/
> 
> For a nice and clean event driven layer over SDL_net, try NET2:
> 	http://gameprogrammer.com/net2/net2-0.html
> 
> Of course, you still need to implement your protocol, as both of the 
> above deal with "raw" TCP and UDP. Most importantly (for 
> portability), if you want to communicate anything other than strings 
> of 8 bit characters, you'll need to make sure the protocol 
> implementation deals with endianness. (Or PPC Macs won't be able to 
> talk to Intel Macs or other x86 machines, for example.)
> 
> There are various higher level, more domain specific solutions as 
> well, but I haven't used any of them. If all you need is non real 
> time TCP, it's pretty trivial to roll your own, but making proper use 
> of UDP can be a bit trickier. You'll need to deal with packets 
> arriving out of order och being dropped, and for a real time game, 
> you'll probably need to implement interpolation and prediction to 
> deal with "high ping" and dodgy connections.
> 
> 
> //David Olofson - Programmer, Composer, Open Source Advocate
> 
> .-------  http://olofson.net - Games, SDL examples  -------.
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