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Wed Jan 24 21:54:03 PST 2007


disk every time you blit it. That's going to be hellish slow. Please
tell me I'm misinterpreting what you're doing.

> then I update the screen at the end of the 
> loop. There has got to be a faster method of doing this... I'm running 
> WinXP using VC++ 6.0. Could someone supply me with some 
> psuedocode/algorithm of a proper, fast tilemap drawing function? No 
> need to worry about anything but the drawing of it. Thanks so much.

Ron Steinke

"The sound of gunfire, off in the distance. I'm getting used to it now."
-- Talking Heads




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