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Wed Jan 24 21:54:03 PST 2007


SDL_DOUBLEBUF with SDL_FULLSCREEN should allow the
output to be free of tearing, provided SDL_Flip() is
used properly.  I do have the env vars
SDL_VIDEO_YUV_DIRECT and SDL_VIDEO_YUV_HWACCEL set to
1.  I am using directx for SDL_VIDEODRIVER.  I have
verified that overlay->hw_accel == 1 after
SDL_CreateYUVOverlay.  Am I using it correctly?  Am I
correct in assuming SDL_LockYUVOverlay() will block if
the flip is not yet complete?

Thanks,
Dan





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