[SDL] SDL Semaphore implementation broken on Windows?
slouken at devolution.com
Fri Dec 28 14:19:51 PST 2007
> I wouldn't bet my life on it, but I'm 99% sure. Certainly the problem
> hasn't recurred at all since I made that change, and although it isn't
> 100% repeatable, it was happening regularly enough (say, 80 to 90% of
> the times I attempted to reproduce) that I believe it would have
> surfaced again if this hadn't fixed it.
> Of course, it's always possible that the change just managed to push the
> timings off and make it far, far rarer rather than actually eliminating
> the problem.
Yep, that's certainly possible. Can you grab the SDL snapshot from:
and see if it's fixed in there?
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment
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