[SDL] SDL Semaphore implementation broken on Windows?

Sam Lantinga slouken at devolution.com
Fri Dec 28 14:19:51 PST 2007

> I wouldn't bet my life on it, but I'm 99% sure.  Certainly the problem 
> hasn't recurred at all since I made that change, and although it isn't 
> 100% repeatable, it was happening regularly enough (say, 80 to 90% of 
> the times I attempted to reproduce) that I believe it would have 
> surfaced again if this hadn't fixed it.

> Of course, it's always possible that the change just managed to push the 
> timings off and make it far, far rarer rather than actually eliminating 
> the problem.

Yep, that's certainly possible.  Can you grab the SDL snapshot from:
and see if it's fixed in there?

	-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

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