[SDL] smpeg on Mac OS X (E. Wing)

E. Wing ewmailing at gmail.com
Wed Dec 5 07:20:47 PST 2007

Thanks for finding this Gregory! Yes, it does look like something I
had a hand in. (The comments inside sound like something I would
write.) I'm glad somebody has a copy.


On 12/4/07, Gregory Smith <wolfy at treellama.org> wrote:
> On Dec 4, 2007, at 7:08 PM, E. Wing wrote:
> > It should be with the smpeg source. But I just checked, and I don't
> > see it. However, there is an extremely dated Project Builder project
> > in there. (Yikes!) Assuming that can be imported, that will also build
> > a framework, but Project Builder predates Universal Binary support by
> > quite a bit. You will probably want to fix that up.
> >
> > I don't know what happened to my updated Xcode project. I'm pretty
> > sure I had a Universal Binary Xcode project/framework going, but it
> > was too many dead hard disks ago for me to remember. I'll have to
> > sniff around my CD backups, but I don't have time to do that right
> > now.
> I have to imagine this project file I have for a universal binary
> SMPEG framework came from you:
> http://www.treellama.org/smpeg-xcode-universal.tar.gz
> (extracted from Aleph One's libraries sources tarball)
> The universal binary framework itself is part of the game's package
> contents, for whoever was looking for it:
> http://marathon.sourceforge.net/
> Gregory
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