[SDL] Does SDL clip surfaces on blitting?
Leo M. Cabrera
leo28c at gmail.com
Sun Dec 30 02:01:16 PST 2007
Yeah, that's sort of what I'm asking.
Even though my machine is too fast to notice, I did test the image by
making it a bit larger... I didn't see any speed difference, but once I
removed all transparent (colorkeyed) pixels, I did notice a slight
slowdown in the background. But like I said, my machine is too fast (not
bragging). :P
Jonathan Greig wrote:
> Yes, it does only display the size of your "screen" as James said. I
> am a bit interested in this myself from a performance standpoint, as a
> bit of code I have written in the past loads a large image into a
> surface. Does SDL spend time clipping the pixel data before blitting?
> I.E. is the unused portion of the image actually causing any
> performance impact as opposed to clipping the image manually before
> blitting?
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