[SDL] Blitting on 8 bit surfaces
Christian Meyer
tvgenial at web.de
Sun Dec 23 02:27:56 PST 2007
Thanks for your answer :)
In my spezial case, I have surfaces where some indices have a spezial
meaning (e. g. marks areas where an animations will be displayed).
So if I understood this correctly, I have to do the following:
When all pixels with index n should be unchaged, I have to make sure,
that n points to the same RGB-value in both palettes.
When the color of a pixel should be unchanged, I just have to make sure,
that the RGB-Value exists in the dest palette.
Is this correct?
Thanks,
Christian M.
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