[SDL] smpeg on Mac OS X (E. Wing)
Gregory Smith
wolfy at treellama.org
Tue Dec 4 18:27:15 PST 2007
On Dec 4, 2007, at 7:08 PM, E. Wing wrote:
> It should be with the smpeg source. But I just checked, and I don't
> see it. However, there is an extremely dated Project Builder project
> in there. (Yikes!) Assuming that can be imported, that will also build
> a framework, but Project Builder predates Universal Binary support by
> quite a bit. You will probably want to fix that up.
>
> I don't know what happened to my updated Xcode project. I'm pretty
> sure I had a Universal Binary Xcode project/framework going, but it
> was too many dead hard disks ago for me to remember. I'll have to
> sniff around my CD backups, but I don't have time to do that right
> now.
I have to imagine this project file I have for a universal binary
SMPEG framework came from you:
http://www.treellama.org/smpeg-xcode-universal.tar.gz
(extracted from Aleph One's libraries sources tarball)
The universal binary framework itself is part of the game's package
contents, for whoever was looking for it:
http://marathon.sourceforge.net/
Gregory
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