[SDL] Spaceship rotation

Jonathan Dearborn grimfang4 at hotmail.com
Thu Aug 23 21:04:51 PDT 2007


Hey,
 
You might have gotten your answer from the other messages, but if you need anything else, I'm more than halfway finished a really big spaceship game.  I have a bunch of stuff you may be interested in, including my own version of SGE that simplifies it as a graphics extension, reduces the dll size to 100kb, and is updated to work with the current SDL versions.  I also have a nice function that will cleanly convert coordinates to angles (great for AI and much else in this type of game).
 
Good luck,
Jonny D
 
 
 
 
 



> To: sdl at libsdl.org> From: kixdemp at gmail.com> Date: Wed, 22 Aug 2007 19:24:49 -0400> Subject: [SDL] Spaceship rotation> > Hello everyone!> > I have a little ship on a black background I like to call 'outer space'.> > I want to move it like, the up arrow moves it forward and the side > arrows change direction. What's the best way to do this?> > I've asked Mr. Google but all I find is code to do the actual bitmap > rotation, but I'm using SGE for that.> > Please be as specific as possible, last time I asked something similar > people came up with algebraic and geometric functions I have no idea about.> > Thanks, SDL town! ;]> > _______________________________________________> SDL mailing list> SDL at lists.libsdl.org> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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