[SDL] Spaceship rotation (Mike Powell)

Patricia Curtis patricia.curtis at gmail.com
Wed Aug 22 22:20:52 PDT 2007


Hi Mike, i see you use a timeMultiplier and i have seen time used a lot on
game source, i was wondering is there anything wrong in what i am doing,
that is doing my movements/Animation in a timer set at 30fps and letting the
draw loop just take care of drawing, that way i don't need to use a time
Multiplier.

So am i wrong???
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