[SDL] Capping the framerate? (not noob)
kixdemp at gmail.com
Fri Aug 31 21:09:44 PDT 2007
Hello, ladies and gentlemen of the SDL list!
Okay. You all know what Lua is, right? If not, ignore this thread.
Here's my question. I've got a Lua script that will call SDL functions.
Well, I _need_ to cap the framerate to 60FPS without the user having to
do anything to the script.
I thought of making the user have a 'main loop' function in Lua that
will execute in my program's main loop, which will do the capping. But I
can't do that. Don't ask why, I've got my reasons.
So, anything like...
... that I can put in main() and will affect the whole program?
Yes? No? Didn't think so. So what's the closest approach?
Thanks in advance for any help provided!
(P.S., I know Allegro can do this, but it doesn't support alpha
transparency which also is an underlined need.)
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