[SDL] Portable Network Graphics transparency
Jonathan Dearborn
grimfang4 at hotmail.com
Wed Aug 8 06:54:28 PDT 2007
Hey there,
Don't forget to use glDisable(GL_BLEND);
This is very important! When you're not working with transparent objects, turn off this step in the pipeline to speed things up a bit and to keep your code (like functions that draw transparent objects) compartmentalized.
Jonny D
Date: Mon, 6 Aug 2007 22:44:33 -0500From: adamstevenson121 at gmail.comTo: sdl at lists.libsdl.orgSubject: Re: [SDL] Portable Network Graphics transparencyThanks Mike, much appreciated. I will remember the tip about PNG acronym.-- Adam Stevenson
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