[SDL] SDL vs Allegro
Leo M. Cabrera
leo28c at gmail.com
Mon Aug 6 07:36:14 PDT 2007
And another thing you all forgot - Allegro supports the good ol' DOS! :-D
Christer Sandberg wrote:
> On Mondayen den 6 August 2007, Guido Billi wrote:
>
>> Why should I continue using SDL instead of Allegro?
>>
> Because you like it and is used with it
> (And why should you test Allegro? - Because you are curious and want to learn
> new things).
>
>
>> I have seen that Allegro goes with a lot of native routines (GUI, font etc).
>>
> The GUI has Atari-look and is in my opinion not very powerful, but like for
> SDL there are some addons.
> The font is simple, easy and powerful, however, it has no support for scalable
> fonts. But once again, like for SDL there are addons...
>
>
>> Is there someone that could give me some informations about where Allegro is
>> better than SDL and where SDL is better than Allegro?
>>
> In my opinion the documentation (including the big number of examples) is good
> in Allegro. For that reason I've introduced Allegro for students at the
> University (in game programming projects).
>
>
>
>> - are Allegro bitmaps less expensive than SDL Surfaces about RAM usage?
>>
> I have noticed that the overhead for a bitmap is quite big. For small sprites
> the size of the overhead overshadow the actual pixel data in memory bitmaps.
> I have not compared to SDL Surfaces though, I might be the same.
> It has turned out that the "sub bitmap" concept is very useful.
>
> In general I can't recommend one before the other, you have to spend some
> hours playing with Allegro to find your own opinion.
>
More information about the SDL
mailing list