[SDL] SDL_Mixer and speed/pitch shift
David Olofson
david at olofson.net
Sun Aug 5 16:47:16 PDT 2007
On Monday 06 August 2007, Sylvain Beucler wrote:
> Nobody using pitch shift here? :/
[...]
Well, I do (in Kobo Deluxe, which uses un unnamed predecessor to
Audiality) - but I wouldn't really recommend using either of those
engines for anything serious at this point. They're both effectively
dead, and I'm working on some rather different solutions to replace
them. (PicoSound for basic streaming/playback/mixing, new Audiality
based on a real time scripting engine for advanced synthesis and
ChipSound for more retro style and less CPU hungry synthesis.)
Depending on what you need though, you might be able to find some
useful code in there. Maybe ripping the resampler (voice) code, and
using SDL_sound for music?
Or, if you're in no particular hurry, you can wait for me to get
PicoSound done. ;-)
//David Olofson - Programmer, Composer, Open Source Advocate
.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
'-- http://www.reologica.se - Rheology instrumentation --'
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