[SDL] SDL 1.3 - SDL_Texture or SDL_Surface?

Sam Lantinga slouken at devolution.com
Thu Aug 2 21:07:17 PDT 2007


> From the e-mails I get and posts on I've seen on the message boards that refer
> to my site, there's 5 things SDL I see are the most wanted features in the
> videoAPI:

> 1) Hardware acceleration
> 2) Rotation
> 3) Scaling
> 4) Viewport scaling ( 320 x 240 viewport on a 640 x 480 screen ).
> 5) Primitives (squares, lines, points, triangles, etc )

> All the other features talked about here, I don't think I've seen them wanted
> elsewhere. Having worked with OpenGL, I personally think we can add these
> features in without bloating the API.

I'm not sure how.  Pretty much all of these features require 3D hardware to
implement them with decent speed these days.  At that point you might as well
be using a 3D API.

See ya,
	-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


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