[SDL] SDL 1.3 - SDL_Texture or SDL_Surface?
Torsten Giebl
wizard at syntheticsw.com
Thu Aug 2 15:54:20 PDT 2007
Hello !
> Intel has over 50% of the graphics chip market. Don't believe me? How
> many laptop and desktop computers sell with integrated graphics chips?
> How much of Toshiba's range uses Intel integrated chips? ATI has 26% of
> the market and nVidia has 20%. They may make a lot of money through
> performance graphics cards but they're still in a minority of PCs
>
> Also don't assume that OpenGL will work flawlessly on non-Windows
> computers; testing SuSE 10.2 on my laptop, with Intel 915GW chip, the
> rendering by vertex order was inverted so if CCW was specified, it would
> render CW faces and vice-versa.
>
> Sometimes it's best to revert to 2D just because it's a simpler system
> which relies less on factors that change from PC to PC and so there is
> less to go wrong.
What is the point of that ?
If people buy devices with these shitty chipsets,
they cannot really want to have good OpenGL or good
D3D support or good speeds at all.
3D is problematic under Windows and even more
under Linux. Not all coders can only use 2D for
their work, but with a good designed
SDL 1.3 you still have the opportunity to
use 2D, OpenGL 3D oder D3D 3D and still use 2D blitting.
CU
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