[SDL] SDL 1.3 - SDL_Texture or SDL_Surface?
Stefan Hendriks
stefanhen83 at gmail.com
Wed Aug 1 01:14:54 PDT 2007
Nice article about this @ http://www.opengl.org/pipeline/article/vol003_7/
2007/8/1, Paulo Pinto <pjmlp at progtools.org>:
> No.
>
> Microsoft provides a software only implementation of
> OpenGL 1.1 (or OpenGL 1.4 in Vista), that is why by
> default OpenGL it is so slow on Windows.
>
> And even though this is a bad attitude from Microsoft,
> it is allowed by the OpenGL standard to provide software
> only implementations.
>
> Cheers,
> Paulo
>
> Quoting matt <mattmatteh at earthlink.net>:
>
> > On Tue, 31 Jul 2007 16:41:04 +0200
> > David Olofson <david at olofson.net> wrote:
> >
> > > As to the "you're better off using OpenGL for advanced rendering"
> > > argument, well yes, I agree - but Microsoft does not, unfortunately.
> > > SDL can't realistically fix this for every case (that would require a
> > > brand new 3D API that can replace OpenGL and Direct3D entirely), but
> > > providing the (relatively speaking) rudimentary rendering features
> > > that most modern "2D" games require should go a long way. The real
> > > life alternative seems to be that applications needing such features
> > > either run on Windows only (Direct3D), or does *not* run properly on
> > > the majority of Windows systems as a result of relying on OpenGL. We
> > > can blame this situations on Microsoft, Windows user, lazy developers
> > > or whatever all we want, but that doesn't make the problem go away.
> >
> > i am not a 3d programmer but though that microsoft provided opengl
> > drivers that were flawed to make directx seem better resulting in 3d
> > applications that do not look correctly or render very slow. to fix
> > that all one had to do is get drivers from the graphics card vendor. is
> > there any truth to that ?
> >
> > matt
> > _______________________________________________
> > SDL mailing list
> > SDL at lists.libsdl.org
> > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
> >
>
>
>
>
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--
Stefan Hendriks
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