[SDL] SDL vs Allegro

Leo M. Cabrera leo28c at gmail.com
Mon Aug 6 07:36:14 PDT 2007


And another thing you all forgot - Allegro supports the good ol' DOS!  :-D

Christer Sandberg wrote:
> On Mondayen den 6 August 2007, Guido Billi wrote:
>   
>> Why should I continue using SDL instead of Allegro?
>>     
> Because you like it and is used with it
> (And why should you test Allegro? - Because you are curious and want to learn 
> new things).
>
>   
>> I have seen that Allegro goes with a lot of native routines (GUI, font etc).
>>     
> The GUI has Atari-look and is in my opinion not very powerful, but like for 
> SDL there are some addons.
> The font is simple, easy and powerful, however, it has no support for scalable 
> fonts. But once again, like for SDL there are addons...
>
>   
>> Is there someone that could give me some informations about where Allegro is
>> better than SDL and where SDL is better than Allegro?
>>     
> In my opinion the documentation (including the big number of examples) is good 
> in Allegro. For that reason I've introduced Allegro for students at the 
> University (in game programming projects). 
>
>
>   
>> - are Allegro bitmaps less expensive than SDL Surfaces about RAM usage?
>>     
> I have noticed that the overhead for a bitmap is quite big. For small sprites 
> the size of the overhead overshadow the actual pixel data in memory bitmaps.
> I have not compared to SDL Surfaces though, I might be the same.
> It has turned out that the "sub bitmap" concept is very useful.
>
> In general I can't recommend one before the other, you have to spend some 
> hours playing with Allegro to find your own opinion.
>   




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